Download Max0 M3u ((NEW))
Remarks Increasing the Buffer Length decreases the chance of the stream stalling,but also increases the time taken by CreateStream(String, Int32, BassFlags, DownloadProcedure, IntPtr)to create the stream, as it has to pre-Buffer more data (adjustable via the NetPreBuffer option).Aside from the pre-buffering, this setting has no effect on streams without either the StreamDownloadBlocksor RestrictDownloadRate flags.When streaming in blocks, this option determines the download Buffer Length.The effective Buffer Length can actually be a bit more than that specified,including data that has been read from the Buffer by the decoder but not yet decoded.This config option also determines the buffering used by "buffered" User file streamscreated with CreateStream(StreamSystem, BassFlags, FileProcedures, IntPtr).The default Buffer Length is 5 seconds (5000 milliseconds).The net Buffer Length should be larger than the Length of the playback Buffer (PlaybackBufferLength),otherwise the stream is likely to briefly stall soon after starting playback.Using this config option only affects streams created afterwards, not any that have already been created.
Download max0 m3u
Remarks This setting determines what percentage of the Buffer Length (NetBufferLength)should be filled by CreateStream(String, Int32, BassFlags, DownloadProcedure, IntPtr).Setting this lower (eg. 0) is useful if you want to display a "buffering progress" (using StreamGetFilePosition(Int32, FileStreamPosition))when opening internet streams, but note that this setting is just a minimum.BASS will always pre-download a certain amount to verify the stream.As well as internet streams, this config setting also applies to "buffered" User file streamscreated with CreateStream(StreamSystem, BassFlags, FileProcedures, IntPtr).
The exact Length of a stream will be returned once the whole file has been streamed, but until then it is not always possible to 100% accurately estimate the Length.The Length is always exact for MP3/MP2/MP1 files when the Prescan flag is used in the CreateStream(String, Int64, Int64, BassFlags) call, otherwise it is an (usually accurate) estimation based on the file size.The Length returned for OGG files will usually be exact (assuming the file is not corrupt), but when streaming from the internet (or "buffered" User file), it can be a very rough estimation until the whole file has been downloaded.It will also be an estimate for chained OGG files that are not pre-scanned.
Some tags (eg. ID3) are located at the end of the file, so when streaming a file from the internet, the tags will not be available until the download is complete.A Downloaded sync can be set via ChannelSetSync(Int32, SyncFlags, Int64, SyncProcedure, IntPtr), to be informed of when the download is complete.A MetadataReceived sync can be used to be informed of new Shoutcast metadata, and a OggChange sync for when a new logical bitstream begins in a chained OGG stream, which generally brings new OGG tags.In a chained OGG file containing multiple bitstreams, each bitstream will have its own tags.To get the tags from a particular one, ChannelSetPosition(Int32, Int64, PositionFlags) can be first used to seek to it.
The DecodeTo flag can be used to seek forwards in streams that are not normally seekable, like custom streams or internet streams that are using the StreamDownloadBlocks flag, but it will only go as far as what is currently available; it will not wait for more data to be downloaded, for example. ChannelGetPosition(Int32, PositionFlags) can be used to confirm what the new position actually is.
The buffered file system (Buffer) is what is used by CreateStream(String, Int32, BassFlags, DownloadProcedure, IntPtr).As the name suggests, data from the file is buffered so that it's readily available for decoding - BASS creates a thread dedicated to "downloading" the data.This is ideal for when the data is coming from a source that has high latency, like the internet.It's not possible to seek in buffered file streams, until the download has reached the requested position - it's not possible to seek at all if it's being streamed in blocks.
The push buffered file system (BufferPush) is the same, except that instead of the file data being pulled from the FileReadProcedure function in a "download" thread, the data is pushed to BASS via StreamPutFileData(Int32, IntPtr, Int32).A FileReadProcedure function is still required, to get the initial data used in the creation of the stream.
When playing the stream, BASS will stall the playback if there is insufficient data to continue playing.Playback will automatically be resumed when sufficient data has been downloaded.ChannelIsActive(Int32) can be used to check if the playback is stalled, and the progress of the file download can be checked with StreamGetFilePosition(Int32, FileStreamPosition).
When streaming a file from the internet or a "buffered" user file stream, the entire file is downloaded even if the audio data ends before that, in case there are tags to be read.This means that the Download position may go beyond the End position. 041b061a72