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Methods: A new experimental technique was developed for applying a compressive follower load of physiologic magnitudes up to 1200 N. The experimental technique applied loads that minimized the internal shear forces and bending moments, made the resultant internal force compressive, and caused the load path to approximate the tangent to the curve of the lumbar spine.


Conclusions: Until this study, an experimental technique for applying compressive loads of in vivo magnitudes to the whole lumbar spine was unavailable. The load-carrying capacity of the lumbar spine sharply increased under a compressive follower load, as long as the load path remained within a small range around the centers of rotation of the lumbar segments. The follower load path provides an explanation of how the whole lumbar spine can be lordotic and yet resist large compressive loads. This study may have implications for determining the role of trunk muscles in stabilizing the lumbar spine.

Why are ticket follower names ( as returned by ticket.follower_names) concatenated with no space between names? e.g First Last1First Last2First Last3 ? Is there a simple way to comma delineate, e.g. First Last1, First Last2, First Last3 ?

While you can change the "email user" operator in notification triggers to include "requester and ccs" as opposed to solely "requester", the trigger-side notification will always be superseded by the cc notification as defined in cc settings under Admin>Manage>Tickets. To consolidate to triggers-only and the notification form language therein, you'll need to migrate your account to the upgraded ccs and followers experience, details here: -us/articles/360002113728

I highly recommend you to read the articles Getting started with CC and followers for admins, and Best practices for using email clients with CCs and followers for more information about using the CC feature in Zendesk.

After enabling cc's and followers, we lose the ability to add a cc using a macro. We have light agents that need to be cc'd on certain ticket types to respond externally/outside of ZenDesk. Is there a way for followers to respond to by email for tickets they are notified on and continue to the conversation in their email account. Is the recommended use case in this instance to not utilize followers but rather the legacy cc functionality? Is there a way to also leverage adding a cc as part of a macro?

Control commands for managing your follower configuration. These commands run synchronously but are applied on the next periodic schema refresh, which may result in a short delay until the new configuration is applied.

By default, tables and materialized views in a database that is being followed by a follower cluster keep the source entity's caching policy.However, table and materialized view caching policies can be overridden in the follower cluster.Use the replace option to override the source entity's caching policy.

Throughout the game there are many opportunities to become allies with various creatures and NPCs. These followers will fight by your side, carry your equipment and perform other tasks you ask of them. Followers can be sorted into those who follow you indefinitely (until they die or are dismissed), and those who follow you temporarily (for example,during certain quests).

Permanent followers usually become available after you complete certain quests. You can also find mercenaries for hire in some cities and recruit certain creatures. At any time, you are able to have at most one permanent NPC follower and one creature follower.

Some NPCs follow you temporarily for the duration of certain quests. If you avoid completing the quest, they may follow you around indefinitely. Because many of these NPC followers are unkillable, and there is no limit to the number of temporary followers that you can have at one time, you can use them to fight difficult enemies in different questlines.

Most quest followers will follow you along with your permanent follower. There are, however a few exceptions: The followers in the Companions questline will automatically dismiss your current follower, and Serana will require you to dismiss them in order for her to join you on a quest (except for her first). In these cases, potential permanent followers will state that you already have a follower and are unable to join you, as the quest follower is occupying the follower slot. The slot can be opened again simply by completing the quest so that your temporary quest follower leaves your service.

You can interact with permanent followers by talking with them (outside of combat). You will then be able to exchange items with them, or give a command, depending on their abilities. You can also start commanding your follower quickly, even from some distance away, by pointing at them and holding the activate/use control.

Also, followers can use a torch (only one is needed, it will never deplete). Temporary, quest-specific followers usually do not take orders; if they do, they will only take limited orders, like the "wait" command.

You can trade items with some of your followers to equip them with better items or store excess loot. Sometimes, they will refuse to equip the items you give them. Pickpocketing the items you wish them to replace with the improved items can help fix this. It can also allow you to do this with NPCs who will not trade their equipped items with you. However, it requires the Misdirection (for weapons) and Perfect Touch (for armor) perks to achieve this.

Giving a non-essential follower any of your custom enchanted weapons or shields, letting them die, and then looting directly from their corpse is the only way to remove those enchantments on the given items. This only works with weapons and shields that you have enchanted yourself- it will not remove the enchantment on artifacts or generic enchanted gear found or bought.

If you ask a follower with sufficient morality to perform an illegal activity, you may be held responsible for the crime, and your bounty will increase accordingly. If you are hidden, most crimes you command your follower to commit will go unnoticed.

A follower levels up according to your level, up to the follower's maximum level (which varies for each). Each follower, except J'zargo, CelannDG, DurakDG, IngjardDG and FreaDB, has a maximum level and a specific set of primary skills, which are dictated by their class. This leveling occurs regardless if they are actively following you.

Prior to patch 1.6, a follower's skills, health, and other stats were set when they were first spawned (which is typically when you enter their starting cell, become a Thane, and so on) and would not increase as their level increased. Prior to the fixing of this failure of stats to update with patch 1.6, players could update a non-essential follower's stats so they would increase based on their current level by using the Wabbajack to polymorph them into another creature, after which their stats would update upon recovering their original form. Players of the PC version could also use certain console commands to fix any follower's inability to update their stats with each level the player gains.

All permanent followers become protected NPCs while they are actively following you. When your follower would die due to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their health, just like essential NPCs; enemies will stop attacking or targeting them during this time. However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell. They can die from a damage-over-time effect that is stronger than their health recovery; most commonly those are caused by poisons.

If you strike your follower dead, on the other hand, there is no recovery. Attack carefully when your follower is low on health. If your follower's death is caused by you, even accidentally, it will count as a murder on your crimes list. However, it is possible to mitigate damage to your follower with the Companions InsightDB ability if you have read the Black Book The Winds of Change.

Many temporary followers are "essential", so they cannot be killed, only incapacitated for a while. Non-essential ones will die immediately when struck down, just as ordinary NPCs. Seven permanent followers are essential as well: Derkeethus (due to a bug), Mjoll, two Dark Brotherhood Initiates, Cicero, SeranaDG and FreaDB are essential.

It is also possible to heal damage and quickly return the follower into the fight by having traded to them some standard healing potions (e.g. Potion of Extreme Healing) but not potions you made by alchemy. They will consume the standard potion, heal, and quickly rejoin the battle. Otherwise you may have to wait until all enemies in the area are removed before they recover. You may also use a restoration spell like Healing Hands, Heal Other or Grand Healing on your follower, which is beneficial to you as well since you will gain experience in Restoration. It should be noted, however, that followers will not always drink healing potions if they have any in their inventory, even if they are kneeling and recovering health, so the best bet would be to have Healing Hands ready for use.

Followers do not take Water Damage, and cannot drown. However, they do not have infinite breath (with the exception of Derkeethus, the only Argonian follower) unless you give them a waterbreathing enchantment to wear (see Follower Equipment below). If they run out of air, they will abandon their post by your side and swim to the surface.

To avoid near death experiences, followers should be traded better armor in the skill type they prefer (either heavy or light armor.) The DamageResist variable can be increased by tempering the armor and shield. In addition, wearing armor pieces or shield awards a hidden 25 bonus points per item. The 125 possible hidden points are not reflected in the DamageResist variable, but are counted in combat. Providing equipment with magic resistance enchantments (ring, necklace, and shield) increases their MagicResist variable. The follower is less likely to be incapacitated if provided all of these enhancements. 041b061a72

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